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There are multiple types of infected and healing is in very short supply, along with ammo, fuel and other essentials. Especially early in a run, survival is tenuous at best and quite challenging. There are few concessions for the sake of ease, and virtually no moments of repose. In terms of its mechanics, combat, world building and crafting, The Last Stand: Aftermath is almost entirely successful in creating a truly immersive and believable plague-ridden landscape. Of course, the randomization of loot and zombies also means that you can have a spectacular run or an immediately deadly one.
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That, and the distribution of enemies and loot is procedurally generated. The mechanic of swapping in a new survivor for each run, each a different class of character, helps alleviate some of the tedium that is inherent in many roguelike/lite games. At some point you will die, but the good news - as such - is that although you’ll hop back on the treadmill as a new survivor, the supplies and knowledge you unlocked will stay with you, along with your perks and upgrades. If you find gas for the car, you can progress to the next area, and if you find a med station you can stave off the effects of zombie-dom a little longer. You drive off in a rickety old car, eventually run out of fuel, and then begin to search the area for weapons, ammo, fuel, batteries and a Costco’s worth of useful stuff, not to mention, fellow survivors. You play as one of the few survivors of a zombie apocalypse, with the twist that since you’re already infected with the zombie plague, you might as well be of some use to the rest of humanity and spend your remaining bit of time on earth scavenging the detritus of civilization for supplies. The Last Stand Aftermath is a third person looter shooter with a bit of twin stick combat blended in.